The Vile Tarantula pet is one of the faster options, being a spider, and superior to the Creeping Widow in terms of power (see "Grouper"). Transforms your pet into a Vile Tarantula. And best of all, the Creeping Widow also has a venomous bite. This means it can run up to enemies and attack them while they try and get to you, but in a one-on-one fight, it lacks any real staying power. In fact, the Creeping Widow is the fastest transformation in the game, and the only one to be faster than the original pet. Very low stats plague the Creeping Widow, but it has a saving grace: It's speed. Transforms the pet into a Creeping Widow for 300 seconds. Below average stats, but decent speed make this an acceptable pet early on, but it's lack of power makes it nonviable later in the game. Able to take on most enemies with little challenge, the Hill Ogre has enough Strength to kill an enemy but not a boss, but still has enough killing power for most enemy types. Transforms the pet into an Hill Ogre, the most powerful of the three "ogres" pets. However, it moves some points from Dexterity to Strength, resulting in a more powerful, but more unstable, pet. Like the Snow Stalker, it has decent stats and speed, and has the same average stats. Transforms the pet into a Nocturne Stalker. Combining decent stats and speed, the Snow Stalker is a fairly tough pet, and can typically hold up against most enemies. Transforms the pet into a Snow Stalker, a large Siberian tiger. Retaining the speed of the wolves, but improving upon their stats, the Dire Wolf can hold its own against most enemies, even later into the game, although it still pales to the Scorpfeline. Transforms the pet into a Dire Wolf, the strongest of the three "Wolf type" pets. This makes it better against bosses typically (due to their resistances) and magic/ice elementals, but weaker against those with ice weaknesses. Statistically similar to the Ice Wolf, but the elemental effect is not present. This makes it fairly useful at hunting enemies with an ice weakness, but tends to fall short of killing power otherwise. About middle of the road all around, the Ice Wolf is one of the few pets that has an elemental attack in the game. Although it's speed is good, and it's attack strength fairly good, it doesn't last too long in a stand-up fight. Fairly nimble, and with average stats, the Bee Samurai is a decent choice of pet early on. Slow, but with above average stats, the Thorn Terrant is better used as a barricade than anything else, being one of the largest available pets in the game. Transforms the pet into a Voltaic Snail. Although the stats are about average, the Voltaic snail has one major drawback: It is by far the slowest pet in the game, often leaving the player to take on everyone by the time the pet makes it within range to attack. Speed and damage are average, while staying power is quite weak. Transforms the pet into a Crystalon Cutter, which is under-average statistically. Although statistically inferior to many pets, including Swathe, The Argonaut is among the quickest pets (Losing solely to the Widowling and basic pet) while still possessing Heroic Damage, which is incredibly useful later on in the game. Transforms the pet into The Argonaut, who appears the same as Cyrus (Broadwing Scout/Missionary). The elixir gained from completing the other Fate Statue. Average stats make it less favorable than the Stingerfish for many players, however, the free and abundant nature of the elixirs, combined with amazing efficiency against Kaos/Elder Scorpfelines/Most bosses makes it fairly useful later on. Transforms the pet into Swathe, who appears the same as Twigger. The elixir gained from completing the Druantia-sided Fate Statue. The different fishes transform your pet into different creatures. (They are obtained from statues of Fate), and last 300 seconds (five minutes) but have no value whatsoever. Elixirs are consumed like fish, but cannot be fished for or purchased. The last level of fish is flawless, which will transform the pet into another creature until another type of fish or elixir is consumed, but has an average value. Next is lunker, which lasts a whopping 600 seconds (ten minutes) and has the highest value. The next level is small, which lasts 300 seconds (five minutes) and has a average value. Starting at fingerling, this is a fish whose effects will last 120 seconds (two minutes) and have an inherently low value when trading. There are four "levels" of fish which can be caught/traded.
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