![]() After each attack, it takes a few extra seconds to render each object, and this happens every time you give commands to a character. Whenever one of your characters attacks an enemy, all the polygonal objects (including your party members, weapons, and enemies) on the battlefield disappear. Loading time is average, but there is something during battles that is much more frustrating than waiting for the game to load. So if you die, you must restart from the point where you last saved. There are only a few save points in the game, and in most cases you must fight a boss before reaching a save point. You won't be able to find armor on the field map - defeating enemies is the only way to score some shielding. If you don't have armor, then later battles become significantly more difficult. Armor is a necessity in this game, since it adds HP to your characters. Developers could have at least implemented a system similar to the one in Diablo to indicate how long a weapon will last. Also, your weapons eventually wear down and break - this becomes a problem later in the game, and you might find yourself fighting with your bare hands. There are no stores where you can buy or sell weapons, armor, or accessories, so you can only obtain items on the field map or by defeating enemies. Most of the time, killing normal monsters is a breeze - of course, bosses are more difficult. Aside from battles, there are Resident Evil-esque puzzles and obstacles.The largest problem with battles is a general lack of balance. You command your characters in standard- RPG fashion, selecting from weapons, magic, and various items. So you'll want to send a scout (one with the best defense and highest hip points) out to extend your line of sight. The battle system uses a grid-based format, similar to that of some strategy-simulation games, but the grid is used mainly as a gauge for line of sight. You encounter battles randomly as you walk around the field map. Similar to games like Final Fantasy VII and Parasite Eve, Koudelka lets you take control of polygonal characters on a fully rendered 2D background. Discovering what is behind the murders leads the threesome into a twisted plot involving witchcraft and evil sorcery. As the game progresses, you'll learn of brutal murders. All three characters eventually meet and explore the dark, mysterious monastery that has now turned into a haunted house. At the same time a priest named James O'Flaherty is sent by the Vatican to investigate the place. ![]() A young man named Edward Plunkett pays a visit to the monastery, prompted by rumors that the place is filled with treasures and women. ![]() A young witch by the name of Koudelka Iasant is led to the Nemeton Monastery in Wales, England, by the voice of a ghost. You shouldn't expect Koudelka to be another Square title the game certainly presents things quite differently. Hiroki Kikuta, whose previous credits include the music for Seiken Densetsu 2 and 3 for the SNES and Soukaigi for the Sony PlayStation, takes the helm in the development of Koudelka as director and music composer. ![]() Koudelka is the first PlayStation game from newcomer Sacnoth, a company composed of ex-SquareSoft employees. Perhaps best described as survival horror meets witchcraft, Koudelka is another perfect example of a game with a heavy focus on CG movies and not enough focus on gameplay. ![]()
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